Go back to Secondary School page

Coding Challenge

stage 4-5

SUBJECTS

Digital Technologies

The Coding Challenge activity guide has been developed for high school Digital Technologies teachers looking to explore and expand on coding and programming concepts through the theme of egg production in Australia. 

The guide presents one overarching challenge for students to respond creatively, with supporting activities structured by the Design Thinking process to integrate cross-curricular priorities and help structure their understanding. There is also an extension task to encourage students to apply their understanding to new situations and stimulate further thinking. All suggested activities are appropriate for students in Years 7 - 10 but can be scaled up or down depending on student needs. Teachers can choose to use the suggested activities as standalone challenges, or incorporate them into wider units of work. 

By engaging with the challenges presented in this guide students will: 

  • Develop their understanding of input and output algorithms
  • Explore a range of coding languages 
  • Investigate and represent the Australian egg supply chain in a virtual world
  • Use Design Thinking to create a User Experience for an intended audience
codingchallenge

For Teachers

Download the following resources